Tuesday, 15 June 2010

building in environment

Sky scraper development






I started off with trying to build a block and extruding every single window but this would take too long with modeling and texturing. so i designed a tall narrow building with stylish modern long windows going up the building.

Monday, 14 June 2010

Texturing

I used the Uv texture editor because I had problems with some alignment. I also extruded some objects when textured and this made the texture stretch. 


Sunday, 13 June 2010

Saturday, 12 June 2010

hyper-shader and models

It is important that you name every texture you do because it will cause confusion and also if you are importing objects in, you may have two textures with the same name and they could overwrite each other. I will also try to keep each object in the lowest possible poly. I do this so all rendering will be faster and this will reduce any unforeseen problems that could occur.

Thursday, 10 June 2010

Building complete

Now everything is complete, I can now texture the exterior and interior of my building.

Tuesday, 1 June 2010

Objects











I have now built the majority of objects needed for my penthouse. These are some examples /\ 

I try to Keep each object as low poly as I can.