Tuesday, 15 June 2010
Sky scraper development
Monday, 14 June 2010
Texturing
I used the Uv texture editor because I had problems with some alignment. I also extruded some objects when textured and this made the texture stretch.
Sunday, 13 June 2010
Saturday, 12 June 2010
hyper-shader and models
It is important that you name every texture you do because it will cause confusion and also if you are importing objects in, you may have two textures with the same name and they could overwrite each other. I will also try to keep each object in the lowest possible poly. I do this so all rendering will be faster and this will reduce any unforeseen problems that could occur.
Thursday, 10 June 2010
Building complete
Now everything is complete, I can now texture the exterior and interior of my building.
Tuesday, 1 June 2010
Objects
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